Isometric nature scene

I'm currently making a stylized nature pack at the moment and these are a few assets from it so far. I used maya and zbrush for modeling, substance painter, substance designer and adobe photoshop for the textures. The scene was set up and rendered in unreal engine 5 in real time.

Scene rendered in Unreal Engine 5

Scene rendered in Unreal Engine 5

Assets made with zbrush, substance designer and Maya

Assets made with zbrush, substance designer and Maya

Asset made with zbrush, maya and substance painter

Asset made with zbrush, maya and substance painter

Substance Designer

Substance Designer

Messing around with sky variations. Cloud texture made in photoshop. Rendered in Unreal 5

Messing around with sky variations. Cloud texture made in photoshop. Rendered in Unreal 5

Scene rendered in Unreal 5

Scene rendered in Unreal 5