Diner

Small project I've been working on for the past while. Modelling this diner helped me vicariously live my dream of being a character (that doesn't die) in Twin Peaks. The assets were made in 3dsmax and textured in Substance painter, Substance designer and Adobe Photoshop The foliage was made with Speedtree. The scene was lit and rendered Unreal.

Render in Unreal 5

Render in Unreal 5

Render in Unreal 5

Render in Unreal 5

Render in Unreal 5

Render in Unreal 5

Render in Unreal 5

Render in Unreal 5

Floor Tile Material Substance Designer

Floor Tile Material Substance Designer

3DS Max

3DS Max