Sea Station

For this project I started by gathering a selection of references online on Pinterest then drawing a series of rough sketches in order to figure out what I wanted to create. I wanted to have a number of different textures within the project so I could practise more using Substance Designer.

Most of the assets were made in 3ds max however I sculpted the tentacles, skulls for the skull lamps and sacks in zbrush then retopologized them in 3ds max. After unwrapping I brought the assets into substance painter where I baked the necessary normal maps. The assets were textured using substance painter as well as different wood and tile textures I made using substance designer.

After texturing I brought the assets into Unity where I set up a scene using realtime lighting.

The sky, water and fire shaders are free assets from the unity asset store. The sea audio track in the video is one I found online.

Sea station rendered in Unity

Sea station rendered in Unity

Video of sea station

Sea Station rendered in Unity

Sea Station rendered in Unity

Tentacles rendered in IRAY

Tentacles rendered in IRAY

Selection of assets rendered in IRAY

Selection of assets rendered in IRAY

Edged faces view in 3DS Max

Edged faces view in 3DS Max

Sea Station rendered in Unity

Sea Station rendered in Unity