For this project I started by gathering a selection of references online on Pinterest then drawing a series of rough sketches in order to figure out what I wanted to create. I wanted to have a number of different textures within the project so I could practise more using Substance Designer.
Most of the assets were made in 3ds max however I sculpted the tentacles, skulls for the skull lamps and sacks in zbrush then retopologized them in 3ds max. After unwrapping I brought the assets into substance painter where I baked the necessary normal maps. The assets were textured using substance painter as well as different wood and tile textures I made using substance designer.
After texturing I brought the assets into Unity where I set up a scene using realtime lighting.
The sky, water and fire shaders are free assets from the unity asset store. The sea audio track in the video is one I found online.
Video of sea station