This is a small scene I made in Unity 3D in URP as I wanted to experiment in making shaders in the universal render pipeline.
The 3D assets were all made with Zbrush, Maya and Substance Painter aside from the stone axe which was made in 3DS Max but also textured in Substance Painter.
I made the candle flames and water in the pond shader materials in Unity.
I set the scene up using Unity's terrain tools and for the grass I used the "Grass Flowers Pack Free" from the Unity asset store. I then added the 3D assets into the scene followed by the materials.
Finally I lit the scene and added post processing affects.
I downloaded the audio track in the scene from FreeSound.org.
Short video clip of a floating head statue made in Unity 3D in URP.