A still life scene inspired by gothic paintings and photography of antiquated objects.
The models were made with 3ds max and zbrush and textured with substance painter and photoshop. The wooden floor textures were created with substance designer and substance painter. The feather textures I got free from textures.com.
Once I finished making the models I imported them all into Unreal where I added the materials, set up the static lighting and post processing then rendered the scene.