Bike Shelter

The hard surface assets were made in 3ds max while the foliage was made in Speedtree. Assets were textured using substance painter or materials from Substance 3d assets. The scene was set up and rendered in Unreal 4.

Rendered in real time Unreal 4

Rendered in real time Unreal 4

Rendered in real time Unreal 4

Rendered in real time Unreal 4

Rendered in real time in Unreal 4

Rendered in real time in Unreal 4

Substance Painter

Substance Painter

Substance Painter

Substance Painter

3ds Max

3ds Max